▸MOBIGLAS // FABRICATOR
ANTIUM ARMS
FPS Armor blueprint · craft time 4m 30s
Antium ArmsFPS ArmorREWARD UNLOCK
4m 30s3 slots
Sign in and log your ore inventory to see which slots you can fill from your hold.
SLOTS (3)
QUALITY SIMULATOR
MASTER
Q0 = min · Q500 = baseline (no change) · Q750 = crafting bonus · Q1000 = max
COMBINED MODIFIERS
- Damage Mitigation0.0%
- Max Temperature0.0%
- Min Temperature0.0%
KEY INGREDIENT PRIORITIES
Aslarite quality has the biggest impact on Max Temperature (±20% swing)
Aslarite quality has the biggest impact on Min Temperature (±20% swing)
Tungsten quality has the biggest impact on Damage Mitigation (±10% swing)
- JUMP TO BAND:QUALITY EFFECTS
- Damage Mitigation1.000x0.0%
- JUMP TO BAND:QUALITY EFFECTS
- Max Temperature1.000x0.0%
- Min Temperature1.000x0.0%
- JUMP TO BAND:For BAND 2 of Stileron, mine at Bloom (Pyro 3), Monox (Pyro 2), Pyro I + 2 more. RNG rolls one of the 8 quality outcomes per rock.(no quality effects on this ingredient)
WHERE TO MINE
UNLOCK MISSIONS
- Orange Level Contract: Destroy Outlaw ThreatFoxwell EnforcementStanton 2
- Orange Level Contract: Destroy Outlaw ThreatFoxwell EnforcementStanton 3
- Orange Level Contract: Destroy Outlaw ThreatFoxwell EnforcementStanton 4
- Orange Level Contract: Destroy Outlaw ThreatFoxwell EnforcementStanton 1
- Orange Level Contract: Take Out Criminal FleetFoxwell EnforcementStanton 2
- Orange Level Contract: Take Out Criminal FleetFoxwell EnforcementStanton 3
- Orange Level Contract: Take Out Criminal FleetFoxwell EnforcementStanton 4
- Orange Level Contract: Take Out Criminal FleetFoxwell EnforcementStanton 1
- Orange Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 2
- Orange Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 3
- Orange Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 4
- Orange Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 1
- Orange Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 2
- Orange Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 3
- Orange Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 4
- Orange Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 1
- Red Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 2
- Red Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 3
- Red Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 4
- Red Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 1
- Red Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 2
- Red Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 3
- Red Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 4
- Red Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 1
- Yellow Level Contract: Clear Shipjacking GroupFoxwell EnforcementStanton 2
- Yellow Level Contract: Clear Shipjacking GroupFoxwell EnforcementStanton 3
- Yellow Level Contract: Clear Shipjacking GroupFoxwell EnforcementStanton 4
- Yellow Level Contract: Clear Shipjacking GroupFoxwell EnforcementStanton 1
- Yellow Level Contract: Neutralize Shipjacking GangFoxwell EnforcementStanton 2
- Yellow Level Contract: Neutralize Shipjacking GangFoxwell EnforcementStanton 3
- Yellow Level Contract: Neutralize Shipjacking GangFoxwell EnforcementStanton 4
- Yellow Level Contract: Neutralize Shipjacking GangFoxwell EnforcementStanton 1
- Yellow Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 2
- Yellow Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 3
- Yellow Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 4
- Yellow Lvl. Contract: Defend ~mission(Objects)Foxwell EnforcementStanton 1
- Yellow Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 2
- Yellow Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 3
- Yellow Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 4
- Yellow Lvl. Contract: Protect ~mission(Objects)Foxwell EnforcementStanton 1