CRAFTING/PLANNER
▸MOBIGLAS // MINING PLANNER
MINING PLANNER
Pick the blueprints you want to craft. The planner aggregates every ingredient across the set, nets out your current inventory, and tells you what to mine and where.
BLUEPRINTS
1
3 total slots
MATERIALS
3
3 need mining
ORE TO MINE
0.42
SCU across all gaps
READY TO CRAFT
0/3
materials covered by inventory
SHOPPING LIST
- 0.160.000 / 0.16
- 0.160.000 / 0.16
- 0.100.000 / 0.10
MINING SESSIONS
- PYROSHIP2 MATERIALS · 6 BODIES≈ 0.26 SCU
- Agricium0.10 SCU
- STANTONSHIP1 MATERIAL · 3 BODIES≈ 0.10 SCU
A material with sites in multiple systems appears in every relevant session — pick one trip per system to minimize jumps.
BUY FROM MARKET · 1 ITEM
- Pressurized Ice0.16 SCU· no mining sites on file — source from a market
REFINERY PLAN
3 ORES · OPTIONAL STEPPRIORITY:
If you plan to refine after mining, here's the best station + method per ore for your priority. Method is constant across rows; the station varies by which one boosts each ore most. Recovered SCU = raw × (method yield + station bonus).
- 0.074 SCU46% RECOVERED
Current blueprints consume raw ore directly — refine only if you plan to sell, stockpile, or cargo-grid the refined output.