CRAFTING/PLANNER
MOBIGLAS // MINING PLANNER

MINING PLANNER

Pick the blueprints you want to craft. The planner aggregates every ingredient across the set, nets out your current inventory, and tells you what to mine and where.

BLUEPRINTS TO CRAFT

1 SELECTED
BLUEPRINTS
1
3 total slots
MATERIALS
3
3 need mining
ORE TO MINE
0.16
SCU across all gaps
READY TO CRAFT
0/3
materials covered by inventory

SHOPPING LIST

NET OF INVENTORY · GAPS FIRST
  • LaraniteSCU· Palatino Core Moonfall (×1)
    0.070
    0.000 / 0.070
  • SavriliumSCU· Palatino Core Moonfall (×1)
    0.070
    0.000 / 0.070
  • AslariteSCU· Palatino Core Moonfall (×1)
    0.020
    0.000 / 0.020

MINING SESSIONS

3 TRIPS · GROUPED BY SYSTEM

A material with sites in multiple systems appears in every relevant session — pick one trip per system to minimize jumps.

REFINERY PLAN

2 ORES · OPTIONAL STEP
PRIORITY:

If you plan to refine after mining, here's the best station + method per ore for your priority. Method is constant across rows; the station varies by which one boosts each ore most. Recovered SCU = raw × (method yield + station bonus).

  • Savrilium0.070 SCU rawDINYX SOLVENTATION@ 45%+8% bonus
    STATION:LEVSKI@ Levski·FEE ≈ 7 aUEC
    0.037 SCU
    53% RECOVERED
  • Laranite0.070 SCU rawDINYX SOLVENTATION@ 45%+4% bonus
    STATION:LEVSKI@ Levski·FEE ≈ 7 aUEC
    0.034 SCU
    49% RECOVERED

Current blueprints consume raw ore directly — refine only if you plan to sell, stockpile, or cargo-grid the refined output.