MOBIGLAS // FABRICATOR

Ship Comp. S1 blueprint · craft time 13m

DefiantShip Comp. S1REWARD UNLOCK
13m3 slots
Sign in and log your ore inventory to see which slots you can fill from your hold.

SLOTS (3)

  • Shell
    NEEDS 0.35 SCU
  • Voltage Regulator
    NEEDS 0.14 SCU
  • Stator Cores
    NEEDS 0.24 SCU

QUALITY SIMULATOR

MASTER
Q0 = min · Q500 = baseline (no change) · Q750 = crafting bonus · Q1000 = max
COMBINED MODIFIERS
  • Power Generation-100.0%
  • Max Health0.0%
KEY INGREDIENT PRIORITIES
Laranite quality has the biggest impact on Power Generation 100% swing)
Borase quality has the biggest impact on Max Health 20% swing)
  • BoraseSHELLBAND 2 · q584
    JUMP TO BAND:
    For BAND 2 of Borase, mine at Adir, Bloom (Pyro 3), Fuego + 1 more. RNG rolls one of the 8 quality outcomes per rock.
    QUALITY EFFECTS
    • Max Health1.000x0.0%
    MINING LOCATIONS
    SHIPEPICPyro
  • LaraniteVOLTAGE REGULATORBAND 2 · q576
    JUMP TO BAND:
    For BAND 2 of Laranite, mine at Lyria, Pyro IV, Wala. RNG rolls one of the 8 quality outcomes per rock.
    QUALITY EFFECTS
    • Power Generation0.000x-100.0%
    MINING LOCATIONS
    SHIPRAREPyroStanton
  • BexaliteSTATOR CORESBAND 2 · q557
    JUMP TO BAND:
    For BAND 2 of Bexalite, mine at Fairo, Fuego, Vuur. RNG rolls one of the 8 quality outcomes per rock.
    QUALITY EFFECTS
    • Power Generation0.000x-100.0%
    MINING LOCATIONS
    SHIPRAREPyro

WHERE TO MINE

3 INGREDIENTS

UNLOCK MISSIONS

6 CONTRACTS · 24 regions
  • Defend ~mission(Location) From MercsHeadhunters
    Pyro Region B
  • Defend ~mission(Location) From MercsHeadhunters
    Pyro Region C
  • Defend ~mission(Location) From MercsHeadhunters
    Pyro Region D
  • Defend ~mission(Location) From MercsHeadhunters
    Pyro Region A
  • Guard ~mission(Location) From RivalsHeadhunters
    Pyro Region B
  • Guard ~mission(Location) From RivalsHeadhunters
    Pyro Region C
  • Guard ~mission(Location) From RivalsHeadhunters
    Pyro Region D
  • Guard ~mission(Location) From RivalsHeadhunters
    Pyro Region A
  • Keep ~mission(Location) SafeHeadhunters
    Pyro Region B
  • Keep ~mission(Location) SafeHeadhunters
    Pyro Region C
  • Keep ~mission(Location) SafeHeadhunters
    Pyro Region D
  • Keep ~mission(Location) SafeHeadhunters
    Pyro Region A
  • Provide Protection at ~mission(Location)Headhunters
    Pyro Region B
  • Provide Protection at ~mission(Location)Headhunters
    Pyro Region C
  • Provide Protection at ~mission(Location)Headhunters
    Pyro Region D
  • Provide Protection at ~mission(Location)Headhunters
    Pyro Region A
  • Secure ~mission(Location) from UpstartsHeadhunters
    Pyro Region B
  • Secure ~mission(Location) from UpstartsHeadhunters
    Pyro Region C
  • Secure ~mission(Location) from UpstartsHeadhunters
    Pyro Region D
  • Secure ~mission(Location) from UpstartsHeadhunters
    Pyro Region A
  • Stop Rival Attack at ~mission(Location)Headhunters
    Pyro Region B
  • Stop Rival Attack at ~mission(Location)Headhunters
    Pyro Region C
  • Stop Rival Attack at ~mission(Location)Headhunters
    Pyro Region D
  • Stop Rival Attack at ~mission(Location)Headhunters
    Pyro Region A