MOBIGLAS // ORE INTEL

Gold

RARESHIP
BEST SELL
35,000
aUEC / SCU
MINING SITES
46
bodies with data
REFINERIES
16
stations with yields
USED IN
63
blueprints
BEST CURRENT SELL
Admin - ARC-L1
35,000
aUEC / SCU

QUALITY BANDS

4.8 · 8 TIERS
data @schauler

Star Citizen 4.8 grades every ore into 8 fixed quality bands — the cards below. When you scan a rock of Gold, RNG decides which of those 8 bands it'll roll.

1
BAND
q264
2
BAND
q553
3
BAND
q644
4
BAND
q786
5
BAND
q864
6
BAND
q916
7
BAND
q969
8
BAND
q1000

SCANNER SIGNALS

SIZES 1–6
data @chameleon_69

When you ping a rock the scanner shows a signal value. For Gold that value equals 3,585 × rock size.

  • SIZE 13,585
  • SIZE 27,170
  • SIZE 310,755
  • SIZE 414,340
  • SIZE 517,925
  • SIZE 621,510

REFINERY METHODS

9 OPTIONS
vs best station @ MIC-L2 (+9%)

Each method trades yield against time and cost. Recovered SCU = raw input × method yield (station bonus already applied). Pick by what you're optimizing for — bulk yield, fast turnaround, or low fee.

  • Dinyx SolventationSLOWESTCHEAPEST
    Highest yield in the verse. Long queue, low fee — the patient miner's pick.
    0.54 SCU
    per 1 SCU Gold
  • 38%
    Ferron ExchangeMEDIUMMEDIUM
    Balanced default. Solid yield without the multi-hour wait.
    0.47 SCU
    per 1 SCU Gold
  • 38%
    Pyrometric ChromalysisMEDIUMMEDIUM
    Twin of Ferron Exchange. Similar profile, different chemistry.
    0.47 SCU
    per 1 SCU Gold
  • 36%
    ElectrostarolysisMEDIUMMEDIUM
    Slightly under Ferron, occasionally cheaper on niche ores.
    0.45 SCU
    per 1 SCU Gold
  • 32%
    Thermonatic CastingFASTESTMEDIUM
    Fastest output for the yield. Pick this on a tight turnaround.
    0.41 SCU
    per 1 SCU Gold
  • 30%
    Gaskin ProcessFASTPRICEY
    Quick and pricey. Worth it when shop docks are about to close.
    0.39 SCU
    per 1 SCU Gold
  • 30%
    Kazen MethodMEDIUMPRICEY
    Expensive without the speed payoff — generally outclassed.
    0.39 SCU
    per 1 SCU Gold
  • 27%
    Cormack ProcessFASTESTCHEAPEST
    Cheap and fast — accept the yield hit when volume matters more.
    0.36 SCU
    per 1 SCU Gold
  • 27%
    XCR ReactionFASTESTCHEAP
    Bulk-volume option. Worst yield, but the line moves.
    0.36 SCU
    per 1 SCU Gold
LEGEND:BEST YIELDFASTCHEAP

PAYOUT BY HOLD

@ ADMIN - ARC-L1
1 SCU
35k aUEC
baseline
PROSPECTOR
1.1m aUEC
32 SCU · MISC Prospector
GOLEM
1.1m aUEC
32 SCU · Drake Golem
MOLE
3.4m aUEC
96 SCU · Argo Mole

MARKETS

22 SELL · 1 BUYSIGN IN TO SUBMIT
SELL
  • Admin - ARC-L1
    ARC-L1 Wide Forest Station
    35,000
  • Admin - Rat's Nest
    Rat's Nest
    34,000
  • Pyro Gateway (Nyx)
    33,000
  • TDD - Trade and Development Division - Area 18
    Area 18
    33,000
  • Admin - Pyro Gateway (Nyx)
    Pyro Gateway (Nyx)
    33,000
  • TDD Area 18
    32,000
  • TDD New Babbage
    32,000
  • TDD Orison
    32,000
  • CBD Lorville
    32,000
  • TDD - Trade and Development Division - Commons - New Babbage
    New Babbage
    32,000
BUY
  • HDMS-Anderson (HDMS-Anderson)
    26,677

BAND IMPACT

59 BLUEPRINTS · 4 MORE WITHOUT CURVES
ALL BLUEPRINTS →

What each of the 8 quality bands of Gold actually unlocks. Numbers are the player-perspective bonus on the finished blueprint — green means better, rose means worse. Click any blueprint name for the full simulator.

  • 7CA 'Nargun'FIELD ARRAY· VEH. COMP. S3
    • Max Shield Health
      -4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
  • 7MA 'Lorica'FIELD ARRAY· VEH. COMP. S2
    • Max Shield Health
      -4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
  • 7SA 'Concord'FIELD ARRAY· VEH. COMP. S1
    • Max Shield Health
      -4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
  • AbettiSIGNAL PROVESSOR· VEH. COMP. S1
    • Max Aim-Assist Distance
      -9.4%+2.1%+5.7%+11.4%+14.5%+16.6%+18.8%+20.0%
  • AgrippaSIGNAL PROVESSOR· VEH. COMP. S2
    • Max Aim-Assist Distance
      -9.4%+2.1%+5.7%+11.4%+14.5%+16.6%+18.8%+20.0%
  • AllStopFIELD ARRAY· VEH. COMP. S1
    • Max Shield Health
      -4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%

+ 53 more blueprints use Goldbrowse the catalog.