QUALITY BANDS
4.8 · 8 TIERSStar Citizen 4.8 grades every ore into 8 fixed quality bands — the cards below. When you scan a rock of Gold, RNG decides which of those 8 bands it'll roll.
SCANNER SIGNALS
SIZES 1–6When you ping a rock the scanner shows a signal value. For Gold that value equals 3,585 × rock size.
- SIZE 13,585
- SIZE 27,170
- SIZE 310,755
- SIZE 414,340
- SIZE 517,925
- SIZE 621,510
REFINERY METHODS
9 OPTIONSEach method trades yield against time and cost. Recovered SCU = raw input × method yield (station bonus already applied). Pick by what you're optimizing for — bulk yield, fast turnaround, or low fee.
- Dinyx SolventationSLOWESTCHEAPESTHighest yield in the verse. Long queue, low fee — the patient miner's pick.0.54 SCUper 1 SCU Gold
- 38%Ferron ExchangeMEDIUMMEDIUMBalanced default. Solid yield without the multi-hour wait.0.47 SCUper 1 SCU Gold
- 38%Pyrometric ChromalysisMEDIUMMEDIUMTwin of Ferron Exchange. Similar profile, different chemistry.0.47 SCUper 1 SCU Gold
- 36%ElectrostarolysisMEDIUMMEDIUMSlightly under Ferron, occasionally cheaper on niche ores.0.45 SCUper 1 SCU Gold
- 32%Thermonatic CastingFASTESTMEDIUMFastest output for the yield. Pick this on a tight turnaround.0.41 SCUper 1 SCU Gold
- 30%Gaskin ProcessFASTPRICEYQuick and pricey. Worth it when shop docks are about to close.0.39 SCUper 1 SCU Gold
- 30%Kazen MethodMEDIUMPRICEYExpensive without the speed payoff — generally outclassed.0.39 SCUper 1 SCU Gold
- 27%Cormack ProcessFASTESTCHEAPESTCheap and fast — accept the yield hit when volume matters more.0.36 SCUper 1 SCU Gold
- 27%XCR ReactionFASTESTCHEAPBulk-volume option. Worst yield, but the line moves.0.36 SCUper 1 SCU Gold
WHERE TO MINE
- Pyro V L4PYRO·LAGRANGE→40%MED 23%
- MIC-L3STANTON·LAGRANGE→27%MED 30%
- ARC-L4STANTON·LAGRANGE→25%MED 26%
- HUR-L5STANTON·LAGRANGE→24%MED 27%
- ARC-L5STANTON·LAGRANGE→23%MED 29%
- HUR-L2STANTON·LAGRANGE→23%MED 31%
- HurstonSTANTON·PLANET→23%MED 38%
- Monox (Pyro 2)PYRO·PLANET→22%MED 31%
- CalliopeSTANTON·MOON→21%MED 28%
- ArialSTANTON·MOON→20%MED 31%
- ClioSTANTON·MOON→20%MED 30%
- EuterpeSTANTON·MOON→19%MED 32%
WHERE TO REFINE
Bonuses are per-station yield modifiers for Gold. Method-level tradeoffs (Dinyx vs. Ferron, etc.) arrive with the Phase 2 refinery comparator.
PAYOUT BY HOLD
MARKETS
- 35,000Admin - ARC-L1ARC-L1 Wide Forest Station
- 34,000Admin - Rat's NestRat's Nest
- 33,000Pyro Gateway (Nyx)
- 33,000TDD - Trade and Development Division - Area 18Area 18
- 33,000Admin - Pyro Gateway (Nyx)Pyro Gateway (Nyx)
- 32,000TDD Area 18
- 32,000TDD New Babbage
- 32,000TDD Orison
- 32,000CBD Lorville
- 32,000TDD - Trade and Development Division - Commons - New BabbageNew Babbage
- 26,677HDMS-Anderson (HDMS-Anderson)
BAND IMPACT
59 BLUEPRINTS · 4 MORE WITHOUT CURVESWhat each of the 8 quality bands of Gold actually unlocks. Numbers are the player-perspective bonus on the finished blueprint — green means better, rose means worse. Click any blueprint name for the full simulator.
- Max Shield Health-4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
- Max Shield Health
- Max Shield Health-4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
- Max Shield Health
- Max Shield Health-4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
- Max Shield Health
- Max Aim-Assist Distance-9.4%+2.1%+5.7%+11.4%+14.5%+16.6%+18.8%+20.0%
- Max Aim-Assist Distance
- Max Aim-Assist Distance-9.4%+2.1%+5.7%+11.4%+14.5%+16.6%+18.8%+20.0%
- Max Aim-Assist Distance
- Max Shield Health-4.7%+1.0%+2.9%+5.7%+7.3%+8.3%+9.4%+10.0%
- Max Shield Health
+ 53 more blueprints use Gold —browse the catalog.